Pickup and Inventory System

Backpack – Pickup and Inventory System

Available at Unity Assets Store Backpack enables Pickup, Store, Show, Use and Drop items around your game scene. Backpack enables developers to implement a simple, yet powerful, pickup and inventory system. Allow your player or NPC to pickup game objects at the scene, and manage an inventory is a key functionality in many game genres,[…]


Mobile Game Startup for Unity

Mobile Game Startup is a Mobile Game Menu, UI, UX and Application Template. When you build a Mobile game, apart from the game development, you have a number of screens and modes to develop, that are not directly link to the game play. Game Startup Mobile, helps you speed up your development by delivering a[…]

Data Persistance

Persistence – Player Prefs and Game Data Manager

Persistence is at Unity Asset Store Persistence enables you to implement persistent game data and player Preferences Have problems to keep information across different scenes? Want to avoid manage many GetComponents to have your game information in more than one script? Ned to save levels, achievements and player data on different game sessions? Persistence is[…]